Search Issue Tracker

0
votes
Won't Fix

[SubEmitters] Grand-children not working as sub emitters

Visual Effects - Legacy

-

Jul 10, 2019

-

Version/s: 2019.3.0a9

Repro steps:1. Open the attached project.2. Observe how both Particle System A and B are using C as a sub emitter.3. Play the effect... Read more

0
votes
Won't Fix

AsyncOperationHandle.PercentComplete always returns 0 when loading from ...

Package: Addressables

-

Aug 29, 2022

-

Version/s: 1.19.19, 1.20.0, 1.20.3, 1.20.5

Reproduction steps:1. Open the attached project "ADDR-2947 repro.zip"2. Click “Build > New Build > Default Build Script” in th... Read more

0
votes
Fixed

[URP] Material's name does not match Universal Render Pipeline/Particles...

Package: Scriptable Render Pipeline Universal

-

Jan 22, 2020

-

Version/s: 4.1.0-preview

How to reproduce;1. Create a new URP project2. Create Particle System3. Select 'Particle System' GameObejct in the Hierarchy4. Obser... Read more

1
votes
Duplicate

BatchRendererGroup draws have poor thread load balancing in some cases

Entities Graphics

-

Sep 06, 2022

-

Version/s: 2022.2.0b3

A user on the forum reports that BatchRendererGroup is taking longer than GameObjects for their workload. The issue seems to be that... Read more

0
votes
Fixed

Particle System Trails do not die after Particles die when Instantiating...

Visual Effects - Legacy

-

Jun 13, 2019

-

Version/s: 2018.2.0a1, 2018.3.0a1, 2018.3.7f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open users attach project "ParticleTrailTest.zip"2. Navigate to Project -> Assets and open SampleScene3. En... Read more

1
votes
Fixed

[Decal] decal:blend in Surface shaders doesn't work with shadows

Shaders

-

Apr 30, 2015

-

Version/s: 5.0.1f1

Objects with "decal:blend" used to receive shadows in 4.x.In 5.0 they don't. Two projects with screenshots provided. Read more

0
votes
Fixed

Memory snapshot file name text is not highlighted correctly when selecti...

Package: Memory Profiler Package

-

Jun 20, 2019

-

Version/s: 0.1.0-preview.6

How to reproduce:1. Create a new project2. Install the Memory Profiler package3. Open the Memory Profiler Window (Window -> Analy... Read more

0
votes
Fixed

Build Profile gets a name "_asset" during its renaming

Build Settings Window

-

Aug 06, 2024

-

Version/s: 2023.3.0b10, 6000.0.14f1, 6000.1.0a7

Steps to reproduce: Create a new project Go to "File" ->"Build Profiles" Select some platform from the list and click "Add Build ... Read more

2
votes
Fixed

[2019.2] UI elements are not rendered in displays that are not 'Display ...

uGUI

-

Aug 02, 2019

-

Version/s: 2019.2.0a8, 2019.2.0f1, 2019.3.0a1

How to reproduce:1. Open attached 'project-1173805.zip' project2. In Game window select 'Display 2' Expected result: UI elements are... Read more

0
votes
By Design

Awake and Start are called not on the same frame when entering Play Mode

Scripting

-

Jun 06, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b4, 2019.3.0a1

How to reproduce:1. Open attached project "AwakeStartScene.zip"2. Open "To" scene3. Enter Play Mode4. Observe Console Expected resul... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.