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SerializableObject.GetIterator() throws ArgumentNullException when Unpac...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1164099.zip" Unity project 2. In the Hierarchy tab, select t... Read more
[Camera] Camera preview does not display visible world space canvas
1. Create a new project. 2. Create a Canvas with a visible UI element. (i.e. GameObject -> UI -> Button) 3. Select Canvas in Hierarc... Read more
[XR][Oculus GO | Quest] XRDevice.refreshRate remains 60 Hz despite switc...
To reproduce: 1. Open attached project 2. Build for Oculus GO while having logcat enabled 3. When built, start the application in Oc... Read more
[Android] Cannot build a project when an asset in the StreamingAssets fo...
Repro steps: 1. Create a new project 2. Switch build target to Android 3. Create an asset and put an apostrophe in its name 4. Place... Read more
An object does not receive lighting from point light when Shader Graph m...
To reproduce: 1. Open the project “Shader Graph Bug” 2. Enter Play mode Expected result: All three spheres light up from the po... Read more
[IMGUI] Separator between two color pickers doesn't appear when "Random ...
The separator between two color pickers is missing when "Random Between Two Colors" option is selected from "Start Color" dropdown u... Read more
An icon is displayed in property field when the property is missing a value
Reproduction steps: 1. Open the attached project. 2. Select Assets/MultiMaterial/Materials/Obsidian/Obsidian_Template asset 3. In... Read more
Audio/TextureImporter mixed platform strings
Reproducible on 5.0 and 5.1 versions; Issues: Methods in AudioImporter and TextureImporter that require a platform string argument,... Read more
[Vector Graphics] Polygons with rounded strokes rendered incorrectly
Repro steps: 1. Open QA attached project "repro_1188031" 2. Observe the Scene View Actual: Polygons rendered with sharp corners ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects