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Fixed

Fixed in 2021.3.17f1, 2022.2.3f1, 2023.1.0a17

Votes

0

Found in

2021.3.6f1

2022.1.9f1

2022.2.0a18

2023.1.0a2

Issue ID

UUM-9823

Regression

No

An object does not receive lighting from point light when Shader Graph material is applied

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To reproduce:
1. Open the project “Shader Graph Bug”
2. Enter Play mode

Expected result: All three spheres light up from the point of light
Actual result: The sphere with Shader Graph material does not light up

Reproducible with: 12.1.7 (2021.3.6f1), 13.1.8 (2022.1.9f1), 14.0.3 (2022.2.0a18), 15.0.0 (2023.1.0a2)
Could not test with: 2020.3.36f1 (No ShaderGraph feature)

Reproduced on: macOS Monterey 12.4 (Intel)

  1. Resolution Note (fix version 2023.1.0a17):

    Fixed BiRP Target for SG not working correctly for transparent objects in the forward add pass

  2. Resolution Note (fix version 2022.2.3f1):

    Fixed in 2022.2.3f1

    Fixed Shader Graph BiRP Target not working correctly with point lights and transparent objects

  3. Resolution Note (fix version 2021.3.17f1):

    Shadergraph: Fixed Shader Graph BiRP Target not working correctly with point lights and transparent objects

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