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Fixed in 2021.3.17f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a17
Votes
0
Found in
2021.3.6f1
2022.1.9f1
2022.2.0a18
2023.1.0a2
Issue ID
UUM-9823
Regression
No
An object does not receive lighting from point light when Shader Graph material is applied
To reproduce:
1. Open the project “Shader Graph Bug”
2. Enter Play mode
Expected result: All three spheres light up from the point of light
Actual result: The sphere with Shader Graph material does not light up
Reproducible with: 12.1.7 (2021.3.6f1), 13.1.8 (2022.1.9f1), 14.0.3 (2022.2.0a18), 15.0.0 (2023.1.0a2)
Could not test with: 2020.3.36f1 (No ShaderGraph feature)
Reproduced on: macOS Monterey 12.4 (Intel)
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Resolution Note (fix version 2023.1):
Fixed BiRP Target for SG not working correctly for transparent objects in the forward add pass
Resolution Note (fix version 2022.2):
Fixed in 2022.2.3f1
Fixed Shader Graph BiRP Target not working correctly with point lights and transparent objects
Resolution Note (fix version 2021.3):
Shadergraph: Fixed Shader Graph BiRP Target not working correctly with point lights and transparent objects