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0
votes
Fixed

[Shadergraph] dynamic node outputs no longer change visually to reflect ...

Package: Shader Graph

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Jun 29, 2020

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Version/s: Master (2d1f12662e)

Repro steps: 1. Open shadergraph 2. create a "Position" node 3. create a "Remap" node 4. plug the output of "Position" into "In" of ... Read more

1
votes
Fixed

Editor crash on loading project with Vulkan set as the graphics API

Vulkan

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Jun 14, 2020

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Version/s: 2019.3.15f1, 2019.4.0f1, 2020.1.0a22, 2020.2.0a11

How to reproduce: 1. Open the attached 'project-1255713.zip' project 2. In the 'Project Settings' > 'Player' set the graphics API to... Read more

0
votes
Fixed

[ProBuilder] Shortcuts are reset when exiting Unity 2018.4

Package: Probuilder

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Jun 29, 2020

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Version/s: 4.3.1

This only affects pre-shortcut manager versions of Unity, ie 2018.4. Open Preferences / ProBuilder and modify a single-key shortcut... Read more

0
votes
By Design

Crash on GC_malloc_kind_global when entering Play Mode and using pointer...

Mono

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Jun 06, 2020

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Version/s: 2019.1, 2019.3.9f1, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Open attached project "Case_1253593_pointers.rar" 2. Enter Play Mode Expected result: Editor does not crash Ac... Read more

0
votes
Fixed

[Stacks][Graphview] Graph input becomes non-functional after moving shad...

Package: Shader Graph

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Jun 29, 2020

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Version/s: 2020.2

Only happens on 20.2. Does not happen on 20.1. Repro steps: 1. Create a new universal lit shadergraph 2. Move the position of the ... Read more

0
votes
Fixed

[Stacks] Deleting a stack node and then undoing throws Null Reference Ex...

Package: Shader Graph

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Jun 29, 2020

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Version/s: Master (2d1f12662e)

Only reproduces in 20.2, does not reproduce in 20.1 Repro steps: 1. Open a shadergraph 2. Delete a stack node 3. Undo Expected resu... Read more

0
votes
Fixed

[Shadergraph] All shadergraph shaders fail on GLES2 with "undeclared ide...

Package: Shader Graph

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Jun 29, 2020

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Version/s: Master (2d1f12662e)

Repro steps: 1. Use Universal RP 2. Set your graphics API to GLES2 3. Open a shadergraph and create a preview node Expected result: ... Read more

0
votes
Fixed

Animation Rigging with Humanoid rig: MultiAim constraint moving the anim...

Animation

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Jun 29, 2020

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Version/s: 2019.4.0f1

Humanoid retargeting introduces offsets when using Animation C# Jobs. This can be reproduced with a nested humanoid character for w... Read more

0
votes
Duplicate

[Shadergraph] Enum keyword display names and number of entries changing ...

Package: Shader Graph

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Jun 29, 2020

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Version/s: 7.3.1

Repro steps: 1. Create a universal lit / PBR graph 2. Create a new Enum keyword 3. Save the graph 4. Create a material with the shad... Read more

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