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Artifact dependency to an asset is not registered when reimporting some ...
Steps to reproduce:1. Open the "TestScene" Scene in the user attached "AssetDependencyBug.7z" project2. In the Console window press ... Read more
Renderer Feature sub-assets aren't updated when removing or adding them
How to reproduce:1. Open the attached “AR Shader Demo.zip“ project2. Select “URP-HighFidelity-Renderer“ asset in the Settings folder... Read more
"Optimal" Anim.Compression removes anim after 1 sec
1. What happenedAfter applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the e... Read more
OnTriggerExit2D is not called when resizing collider
Steps to reproduce:1. Open attached project's scene "1".2. Enter play mode.3. Select test22 game object in hierarchy.4. Change Circl... Read more
[tvOS] [Game Center] Social.ShowAchievementsUI() doesn't work anymore af...
How to reproduce:1. Build the attached project for tvOS2. Build & Run the app to Apple TV via Xcode3. Wait till Game Center dash... Read more
Crash on RaiseException when opening project
How to reproduce:1. Open the user-attached project2. Observe crash Reproducible with: 2022.2.2f1, 2022.2.8f1Not reproducible with: 2... Read more
Test Runner triggers an asset search index update
Whenever I run PlayMode tests in the test runner, the searcher index gets updated - both when the tests start, and when they finish.... Read more
[Improved Prefab] Override indicator (blue line) appears misaligned on C...
[Improved Prefab] Override indicator (blue line) appears misaligned on Camera field for Video. Steps to reproduce: 1) Create a new p... Read more
Search field for the project list has no character limit and if loads of...
How to reproduce:1. Open Hub2. In the search field for Projects enter loads of characters (using copy/paste helps) Actual result: Hu... Read more
Visual Scripting event appears multiple times in fuzzy finder when using...
How to reproduce:1. Open the user’s attached “1516215-VScript-CustomEventNodes.zip” project2. Open “MyScriptGraph.asset” (Assets >... Read more
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