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WebGL - local webserver sometimes throws error and can't load game
The local webserver spawned by the Editor when you select "Build and run" sometimes throws an error and build doesn't load: An err... Read more
[Android][OpenGLES3] Compute shader compilation fails
Steps to reproduce: 1. Open user attached project 2. Delete CompiledShaderNoEdge.shader 3. Build & Run to an Android device 4. Logca... Read more
Part of sprite is cut off when Mesh Type is set to Tight
How to reproduce: 1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit) 2. L... Read more
Unity leaks memory when adding/removing breakpoints while debugging with...
How to reproduce: 1. Open the "VS_Leak.zip" project 3. Open the "NewBehaviurScript.cs" script 4. Attach Unity Debugger via Visual St... Read more
"Optimal" Anim.Compression removes anim after 1 sec
1. What happened After applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the... Read more
Player Settings window disappear once entered Play mode
Steps to reproduce: 1) Open Unity Hub and create a new 3d template project 2) Reset Layout to Default 3) Open Player Settings and do... Read more
[Cache Server] Crash on opening this particular project only if Cache Se...
The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server. Also it reproduces only when the... Read more
[Metal][VFX] Preview Creating a VFX Graph Asset throws an error
Steps to reproduce: 1. Create a HDRP project 2. Create a new VFX Graph Asset (Assets>Create>Visual Effects>Visual Effect Graph) 3... Read more
[HDRP] Light Layers change the render result of a specific Custom Pass i...
How to reproduce: 1. Open the attached project named "Case_1292470" 2. Open the CustomPass Scene 3. Observe the Game view. The windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
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- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material