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1
votes
Fixed

IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...

Scripting

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Apr 14, 2015

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Version/s: 5.0.1f1

-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more

0
votes
Fixed

GameObject's selection highlight rectangulates when texture is assigned ...

Graphics - General

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Sep 18, 2019

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Version/s: 2017.4.0f1, 2018.2.21f1, 2018.3.0b8

How to reproduce:1. Open the attached '185234-selection highlight.zip' project2. Open 'SampleScene' Scene3. Select 'Conifer_Needles_... Read more

0
votes
Fixed

Canvas is presented in reverse to its Sort Order when Instantiating a Ga...

uGUI

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May 15, 2019

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Version/s: 2018.3.0a6, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open the attached project "Case_1154659"2. Navigate to Project -> Assets -> Scenes and open "RuntimeScen... Read more

0
votes
Fixed

Material Debug View options for Material Validator stay selected when sw...

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Apr 25, 2024

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Version/s: 6000.0.0f1

Steps to reproduce: Open an HDRP Project Navigate to Analysis > Rendering Debugger > Materials Select an option from the dropd... Read more

0
votes
Won't Fix

[Android] App crashes when downloading AssetBundles with UnityWebRequest...

Mobile Graphics

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Aug 09, 2019

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Version/s: 2018.4, 2018.4.1f1, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Open "1175598" project2. Build & Run for Android3. Press "Start" and Wait Actual Result: Crash Reproduced ... Read more

0
votes
Won't Fix

[Linux] Create Asset context menu is created with a vertical offset when...

Linux

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Aug 31, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a2

How to reproduce:1. Create or open any project2. Position Project window to the lower half of the Editor3. Click on the + just below... Read more

0
votes
Fixed

Artifacts appear when baking on HDRP + URP on-demand and using Shadergra...

Progressive Lightmapper

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Nov 18, 2022

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Version/s: 2023.1.0a20

Open [^Shader_Repro.zip] Open SampleScene.unity Notice how the lightmaps have serious artifacts Assign _shader 1 to _TestMaterial No... Read more

4
votes
Fixed

GameObjects in Hierarchy window are not hidden when using HideFlags.Hide...

Scripting

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Jul 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce:1. Open attached "project-1167675.zip" project2. Select "Main Camera" in the Hierarchy window3. In the Editor selec... Read more

0
votes
By Design

Baked emission is baked only if the material is first in array

Global Illumination

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Feb 02, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more

0
votes
Fixed

It's not possible to create Texture2DArray with Compression because It d...

Graphics - General

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Jun 13, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Download attached "update Texture Array content at runtime.zip" project and open in Unity2. Open "Texture2DArray" s... Read more

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