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Unity Microphone does not work with Razer Kraken 7.1 Chroma headsets whi...
To reproduce:1) Have the Razer Synapse installed and the Razer Kraken 7.1 Chroma headset2) Open attached project and scene in it3) P... Read more
[XR][Post Processing] Bloom and Vignette Effects are rendered twice for ...
How to reproduce:1. Open case1152584 repro project2. Open Scenes/SampleScene Scene3. In the Hierarchy select the PostProcessVolume a... Read more
Only some assemblies fail to be loaded when assembly name does not match...
How to reproduce:1. Open the attached project's "case_1345099-Project.zip" Scene labeled "SampleScene"2. In the Project Window, re-i... Read more
[iOS] Legacy text font fallback does not render all characters for Chine...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “TestScene“ scene3. Build for iOS4. Open the “Unity-iPhone.xcodep... Read more
Cloth's movement simulation is incorrect when the game object is rotated...
How to reproduce:1. Open the attached 'project-1192837.zip' project2. Enter Play mode3. Move the red cloth horizontally forward and ... Read more
[Collaborate] Assembly Definition File warning message when starting new...
Repro:1. Create a new project. Observe the warning message in console: Assembly for Assembly Definition File 'Packages/com.unity.col... Read more
Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is ...
Reproduction steps:1. Open the attached “AudioCrash” project2. Open the “Assets/SampleScene.unity” Scene3. Enter the Play Mode4. In ... Read more
Loading second display on 2 different monitor setups shrinks the higher ...
Steps to reproduce:1. Download latest attached project("ScreenTestScenery.zip")2. Make sure you have 2 monitors with different nativ... Read more
[Metal] Performance degradation on iOS devices
To reproduce:1. Open the GraphicsPerf project with Unity 2018.2;2. Change Graphics API to Metal;3. Build and run DynamicVBO, Lights,... Read more
Memory leak occurs when filling NativeArray from NativeQueue since alloc...
How to reproduce:1. Open attached project2. Open Profiler window3. Enter the Play Mode4. Select Memory part of the Profiler5. Choose... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS