Search Issue Tracker
Fixed
Fixed in 2023.3.0a17
Votes
0
Found in
2021.3.32f1
2022.3.13f1
2023.1.20f1
2023.2.0f1
2023.3.0a14
Issue ID
UUM-55778
Regression
No
“Animator.parameterCount” is set to 0 after making any changes in the Animator Parameters tab
How to reproduce:
1. Open the attached “parameter.zip” project
2. Enter “SampleScene” Scene (Assets > Scenes)
3. Open “New Animator Controller” and enable any of the checkboxes of the bool in the Parameters tab
4. In the Hierarchy window, select “Cube” GameObject
5. In the Inspector window, observe the “Zzz” value
Expected result: Value is 2
Actual result: Value is 0
Reproducible with: 2021.3.32f1, 2022.2.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14
Reproduced on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested
Note: if reloading the script, then the value is correct
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment