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Third Party Issue

Votes

0

Found in

2021.3.32f1

2022.3.13f1

2023.1.20f1

2023.2.0b18

2023.3.0a13

Issue ID

UUM-55696

Regression

No

[Android] The value of "Screen.brightness" is always 1 when changing the device's brightness

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Steps to reproduce:
1. Open the attached “TestScreenBrightness” project
2. Build And Run the project on the device
3. Observe the “Screen brightness” value on the device’s screen
4. Change the brightness of the device
5. Observe the “Screen brightness” value on the device’s screen

Expected result: At 50% of device brightness the value is 0.5, and at 100% the value is 1
Actual result: The value is always 1

Reproducible with: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a13

Testing environment: macOS Sonoma 14 (Intel)
Not reproducible on: No other environment tested

Reproducible with devices:
VLNQA00017 - Huawei Nexus 6P (angler), CPU: Snapdragon 810 MSM8994, GPU: Adreno 430, OS: 8.0.0

Not reproducible with devices:
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00513 - OnePlus Nord N10 5G (BE2029), CPU: Snapdragon 690 SM6350, GPU: Adreno 619, OS: 11
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11
VLNQA00293 - OPPO R17 Pro (PBDM00), CPU: Snapdragon 710 SDM710, GPU: Adreno 616, OS: 10

  1. Resolution Note:

    I feel like the OS in the device or the device itself is broken.
    When I tested it, I found that changing the system brightness by command or the source code doesn't change the system brightness settings on the device.

    When I run this command "adb shell settings put system screen_brightness 130", it doesn't change the system brightness settings on the device.
    And after changing the system brightness settings, when I ran the command "adb shell settings get system screen_brightness", I could see it didn't return the proper brightness.

    As a result, when I created an app using Android Studio, it showed the same broken results as in an app created using Unity.

    This issue is not caused by Unity.

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