Search Issue Tracker

0
votes
Fixed

The TextureImporter's Apply button is not registered after changing the ...

Asset - Importers

-

Jul 07, 2019

-

Version/s: 2019.2.0b6, 2019.3.0a1, 2019.3.0a7

How to reproduce:1. Open the attached "TilemapRepro.zip" Project2. Click on the "WallLow" Sprite3. Change the "Compression" Settings... Read more

0
votes
Duplicate

[Android] MeshRenderingData::PrepareDraw causes a crash on a Player

Mesh

-

May 24, 2023

-

Version/s: 2022.2.17f1

How to reproduce:1. Open the attached “IN-41474” project2. In the Build Settings enable Development Build3. Build the project and in... Read more

1
votes
Fixed

[XR Interaction Toolkit] XRUIInputModule does not handle drag properly w...

Package: XR Interaction Toolkit

-

Mar 19, 2023

-

Version/s: 2.3.0

Steps to reproduce:1. Open the attached user's project "UIDragBugRepro.zip"2. Launch Oculus Link on a Quest 2 device and enter Play ... Read more

0
votes
Fixed

[UIElements] StyleEnum is creating boxing allocations

-

Nov 06, 2019

-

Version/s:

StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check.The equality check c... Read more

0
votes
Fixed

The Unity icon doesn't apear in the taskbar during the splash screen

Windows

-

Aug 13, 2019

-

Version/s: 2019.3.0a13

Steps to reproduce : - import a large project (e.g. A2)- notice that the splash screen is shown but there is no icon in the taskbar ... Read more

1
votes
Fixed

CustomPropertyDrawer temporarily expands in Inspector window when modify...

IMGUI

-

Jul 12, 2019

-

Version/s: 2019.1.4f1, 2019.1.8f1, 2019.2.0a9, 2019.3.0a1

How to reproduce:1. Open user attached "PropertyDrawerLayoutIssue.zip" project and "SampleScene" scene2. Select "DrawerTest" GameObj... Read more

0
votes
Not Reproducible

[LWRP] Found object is not highlighted in the Scene view while using LWRP

Scene/Game View

-

Jun 19, 2019

-

Version/s: 2019.3.0a7

Steps:1. Open attached project or create a new from Lightweight RP template2. Open SampleScene3. Focus "Paint 5G Bucket" in the view... Read more

0
votes
Fixed

Crash on GameObject::QueryComponentByType when creating a Prefab contain...

2D

-

Oct 28, 2025

-

Version/s: 6000.3.0b8

Steps to reproduce:1. Open the “user’s attached project”2. Observe the crash Alternatively:1. Create a new Universal 3D project2. Cr... Read more

1
votes
Fixed

[Entities Graphics] RenderPipelineManager.DoRenderLoop_Internal() has sl...

Entities Graphics

-

Apr 13, 2023

-

Version/s: 2022.2.13f1, 2023.1.10f1, 2023.2.0a8, 2023.3.0a1

How to reproduce:1. Open the attached “IN-35920” project2. In the File → Build Settings check Development Build and Autoconnect Prof... Read more

0
votes
Won't Fix

[URP] Decal produces z-fighting with parallel surfaces when the decal's ...

Universal RP

-

May 31, 2022

-

Version/s: 2021.2.0b11, 2022.1.0a9

Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node in the Shader Graph How to... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.