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Crash on EditorUserSettings::UpdateRecentSceneConfigValues when opening ...
How to reproduce:1. Download and open the attached project 'Scenes.zip'2. Open Tools -> ScenesSetup3. Add to the list 'Scene_1', ... Read more
[Profiler] "GetInt is not allowed error" is thrown when entering the Pla...
How to reproduce:1. Create a new project2. Open the Profiler (Window->Analysis->Profiler)3. In the Profiler controls section c... Read more
[iOS] Player crashes at ShouldUpdateTransformBefore when instantiating G...
To reproduce:1. Open project attached by the user2. Build it for iOS platform (with "Main" scene attached)3. Run the application4. P... Read more
[iOS] UnityWebRequest test fails sending large data
To reproduce:1. Open user attached project "iosWebRequestFailures.zip"2. Open "SmapleScene.unity" scene3. Enter Play mode4. Observe ... Read more
Coroutine can't be stopped via StopCoroutine() if it has 3 or more neste...
How to reproduce:1. Open user-submitted project (New Unity Project)2. Open the 'scene' scene3. Enter Play Mode Expected result: both... Read more
Complete NavMesh recalculation when moving an unrelated GameObject
Reproduction steps:1. Open the attached "NavRefreshProblem.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode4. Click... Read more
[LWRP] Assigning Render Texture gives black Screen (only on build)
SRP Repo: Issue #1575 What happened?Getting black screen / UI disappearing (only on build) when using render texture set on secondar... Read more
Graphics.CopyTexture fails to copy textures into a Texture2DArray for ce...
How to reproduce:1. Open user-submitted project (CopyTextureBug)2. Attach the script 'TextureArrayTest.cs' to the 'Main Camera'3. En... Read more
[Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a gen...
Reproduction steps:1. Open the attached “IN-133974“ project2. In the Android Player Settings, make sure that IL2CPP is selected as t... Read more
Plane with Cloth component is affected by high external force when in Pl...
How to reproduce:1. Open attached 'project-1173813.zip' project2. Enter Play mode Expected result: cloth stays relatively stillActua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field