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0
votes
Fixed

[Undo] “Transform is used before Awake” error appears when accessing Gam...

Scene Management

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Mar 22, 2023

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Version/s: 2022.2.12f1, 2023.1.0b9, 2023.2.0a8, 2023.3.0a1

How to reproduce:1. Open the user’s attached “Bug.zip” project2. In the Hierarchy window select “Cube” GameObject3. Duplicate “Cube”... Read more

0
votes
Fixed

[HDRP] Post-processing Quality/Shadow Resolution Tiers Settings are glob...

Package: Scriptable Render Pipeline HD

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Oct 07, 2019

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Version/s: 8.0.0

Versions tested: 2019.3.0b6, 2020.1.0a8 + HDRP 8.0.0/Staging Steps to reproduce:1) Open attached project, "SSR" scene2) Select any o... Read more

0
votes
Fixed

[LWRP] Area Light does not generate light when its Shape is set to Disc

Package: Scriptable Render Pipeline Lightweight

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Aug 07, 2019

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Version/s: 7.0.1

Repro steps:1. Open attached project2. Open Game view3. Select "Area Light" in the Hierarchy4. In the Light component, change the Sh... Read more

0
votes
Fixed

Asset Postprocessor doesn't reimport .fbx file with animations on versio...

Asset - Database

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May 09, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.1f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached "BugRepro.zip" project2. Open the "Editor\BugReproAssetPostprocessor.cs" script3. Change the "... Read more

0
votes
Fixed

[SubGraph] Block Subgraphs don't clear their UI when set to none.

Package: Visual Effect Graph

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Jan 21, 2020

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Version/s: 7.1.8

Repro steps:1. Within a VFX context, create an Empty Subgraph Block2. Select it and assign a subgraph block from the inspector that ... Read more

0
votes
Fixed

[OnTriggerStay] Children object trigger colliders are not reacting

Physics

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Jun 09, 2015

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Version/s: 5.1.0f3

Repro steps:1) Open the project2) Run Test.scene3) Notice that the child object(Trigger Right) does not light up even if collision h... Read more

1
votes
Fixed

Invalid optimized game object

Animation

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Jun 11, 2015

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Version/s: 5.1.0f3

Read more

0
votes
Fixed

AssetBundle indeterminism caused by mesh streaming info

Asset Bundles

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Aug 24, 2022

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Version/s: 2020.3.38f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0b5, 2023.1.0a6

If the same mesh is used in 2 AssetBundles, the first time is streamed and second time it is not(used by vfx for instance). The seco... Read more

0
votes
Fixed

OnTriggerExit2D is not called when resizing collider

Physics2D

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Feb 24, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Open attached project's scene "1".2. Enter play mode.3. Select test22 game object in hierarchy.4. Change Circl... Read more

0
votes
By Design

Script Execution Order doesn't respect the order when deserialization is...

Scripting

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May 13, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a14, 2019.3.0a1

How to reproduce:1. Open attached project2. Change Script Execution Order of ScriptableObjectA and ScriptableObjectB B first, A seco... Read more

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