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0
votes
Fixed

Crash on "GetGfxDevice() should only be called from main thread" when lo...

Addressable Assets

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Jul 18, 2019

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Version/s: 2018.4.0f1, 2018.4.3f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project 2. Build and Run Reproducible with: 2018.4.5f1, 2019.1.12f1, 2019.2.0b9 Not reproducible... Read more

0
votes
Fixed

[HDRP] Artifacts appear when Motion Vectors Per Object Motion is used

Package: Scriptable Render Pipeline HD

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May 06, 2019

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Version/s: 4.10.0

How to reproduce: 1. Open attached project 2. Enter the Play Mode 3. Use on screen buttons to move the Prefab 4. See the flickering ... Read more

0
votes
Fixed

[Physics] Build crashes in UnityEngine.Physics:Simulate_Internal_Injecte...

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Jan 17, 2023

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Version/s: 2020.3.44f1, 2021.3.17f1

Steps to reproduce: 1. Open the attached user's project "Collision Memory Bug Repro.zip" 2. Perform a Windows build 3. Open the C... Read more

0
votes
Fixed

[Windows] Double backslash becomes single backslash when passing it to t...

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Nov 10, 2023

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Version/s: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14

Reproduction steps: 1. Build the attached project “TestProject” with the following command line: “Unity.exe -batchmode -timestamps ... Read more

0
votes
Fixed

[VR] Changing graphical api results in crash

VR

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Feb 08, 2016

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Version/s: 5.4.0b5

Project Steps: 1. Tick "Virtual Reality Supported" 2. Set Graphical api to directx11 3. Set graphicsl api to opengl core 4. Set Grap... Read more

0
votes
Fixed

Error on async assets load

Asset Loading

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May 22, 2015

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Version/s: 5.1.0f2

To reproduce: 1. Open GameLoader scene. 2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more

1
votes
Fixed

[LWRP]Build crashes when built with shadergraph file added to Always Inc...

Package: Scriptable Render Pipeline Lightweight

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Oct 15, 2019

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Version/s: 6.9.0

To reproduce: 1. Open "1191757" project 2. Open Player Settings > Graphics 3. Add a new Element in Always Include Shaders list (incr... Read more

0
votes
Active

Placeholder text is positioned incorrectly when the input field is overf...

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Mar 18, 2024

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Version/s: 2023.2.13f1, 6000.0.0b12, 7000.0.0a1

How to reproduce: # Open the Project "IN-69683_AndroidFocus" # Open “SampleScene“ scene # Enter Play mode # Type some text int... Read more

3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

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Jan 13, 2016

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Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more

1
votes
Duplicate

Errors when trying to modify the Shortcuts in the project with the UI To...

Package: UI Toolkit

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Oct 16, 2020

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Version/s: 1.0.0-preview.9

How to reproduce: 1. Open the attached '1285611.zip' project 2. Open Edit > Shortcuts... 3. Try to insert a key into any shortcut an... Read more

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