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[TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set
How to reproduce:1. Open the attached project "Nunit_case"2. Go to Window -> General -> Test Runner3. Run any of the given tes... Read more
"Optimal" Anim.Compression removes anim after 1 sec
1. What happenedAfter applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the e... Read more
[Mac] UnityEditor Mac sometimes loses the installed Platform Support
To reproduce:1. Create a new project2. Set Platform Support to iOS or Android3. Close Unity4. Open the project again Expected result... Read more
"GlobalObjectIdentifierToObjectSlow" returns Null when retrieving "Globa...
Reproduction steps:1. Open the attached “IN-97999” project2. Try to run “GlobalObjectIdentifierToObjectSlow” function (TestBug > ... Read more
CTRL+A does not work on input fields in play mode
[InputField] CTRL+A does not work on input fields in play mode Steps to reproduce: 1. Open the attached project2. Open and run 'Test... Read more
Test Failure Error is lost when test performs subsequent successful test
Steps to reproduce:1. Open the attached “ExitPlayModeDoesNotThrow.zip” project2. Open Window → General → “Test Runner”3. In the Test... Read more
Unable to get textureOverrideSettings from BuildPipeline.GetBuildTargetN...
Reproduction steps: Open the attached project “PlatformStringTest.zip“ Run the menu item PlatformSettings > GetSettingsForSwitch ... Read more
Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...
How to reproduce:1. Open tester-attached project (ParticleCrash)2. In SampleScene enter Play Mode3. Press 'Space' to call ParticleSy... Read more
Crash in UnityGfxDeviceWorker when using a RenderTextureSensor
Reproduction steps:1. Open the user's attached project2. Open the 'AgentTrainingScene_1' Scene3. Hit Play4. Observe a crash Reproduc... Read more
Crash on UnityEngine.XR.OpenXR.OpenXRLoaderBase.Initialize when deployed...
How to reproduce:1. Open the attached project "OpenXR-ARM32.zip"2. Build And Run the project on HoloLens 2 Reproducible with: 1.14.0... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size
- "Visual Effect Event Tester" Overlay is cut off when using the Scene View not in standard dimensions