Search Issue Tracker

Fixed

Fixed in 2021.3.28f1, 2022.2.18f1, 2023.1.0b12, 2023.2.0a7

Votes

5

Found in

2023.1.0a1

2023.2.0a1

Issue ID

UUM-660

Regression

No

[Being Backported] AssetBundle.LoadFromFileAsync causes errors when bundles are built using DisableWriteTypeTree [Document/add error message]

--

-

How to reproduce:
1. Open the user’s attached project
2. Open scene Scenes/SampleScene
3. Go to Tools -> Build Asset Bundles
4. Press the Play button and go to the Game view
5. Press the “Button” and observe the Console

Expected result: no errors are thrown
Actual result: errors are thrown: “Assertion failed on expression: ‘CurrentThread::IsMainThread()’“, “ObjectCreationLock(Write) must be taken and only on main thread”

Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.2.3f1, 2022.1.0f1, 2022.2.0a11

Notes: sometimes the Editor freezes

  1. Resolution Note (fix version 2023.2.0a7):

    Added error message when loading bundle without typetrees in the Editor

Comments (3)

  1. Alan-Liu

    Jun 06, 2022 04:10

    The Unity developer replied that they won't fix this issue, because "Bundles built without type trees are incompatible with the Editor and cannot be loaded in the Editor".

  2. Alan-Liu

    Jun 06, 2022 04:07

    @NAOR_UNITY

    I got this issue only in Editor. In built player(Android and iOS), it works correctly. If you only get issue with one specific asset bundle, maybe it's a different issue.

  3. naor_unity

    May 28, 2022 05:13

    Also getting this same issue with one specific asset bundles in Unity 2021.218f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.