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Fixed in 2021.3.28f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a7
Votes
5
Found in
2023.1.0a1
2023.2.0a1
Issue ID
UUM-660
Regression
No
[Being Backported] AssetBundle.LoadFromFileAsync causes errors when bundles are built using DisableWriteTypeTree [Document/add error message]
How to reproduce:
1. Open the user’s attached project
2. Open scene Scenes/SampleScene
3. Go to Tools -> Build Asset Bundles
4. Press the Play button and go to the Game view
5. Press the “Button” and observe the Console
Expected result: no errors are thrown
Actual result: errors are thrown: “Assertion failed on expression: ‘CurrentThread::IsMainThread()’“, “ObjectCreationLock(Write) must be taken and only on main thread”
Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.2.3f1, 2022.1.0f1, 2022.2.0a11
Notes: sometimes the Editor freezes
Comments (3)
-
Alan-Liu
Jun 06, 2022 04:10
The Unity developer replied that they won't fix this issue, because "Bundles built without type trees are incompatible with the Editor and cannot be loaded in the Editor".
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Alan-Liu
Jun 06, 2022 04:07
@NAOR_UNITY
I got this issue only in Editor. In built player(Android and iOS), it works correctly. If you only get issue with one specific asset bundle, maybe it's a different issue.
-
naor_unity
May 28, 2022 05:13
Also getting this same issue with one specific asset bundles in Unity 2021.218f1
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Resolution Note (fix version 2023.2):
Added error message when loading bundle without typetrees in the Editor