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0
votes
Fixed

[WebGL] Profiler does not autoconnect on WebGL builds

Web Platform

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May 25, 2022

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Version/s: 2022.2.0b1, 2023.1.0a3

How to reproduce:1. Create new project2. Open build settings, switch to WebGL and enable Autoconnect profiler setting3. Build and ru... Read more

0
votes
Fixed

Animator.velocity spikes when blending animations with different length ...

Animation

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Jan 20, 2016

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Version/s: 5.3.1p3

How to reproduce:1. Open the attached project2. Open and play Scene3. Move the character with arrow keys to one direction4. Stop and... Read more

1
votes
Fixed

[Decal] decal:blend in Surface shaders doesn't work with shadows

Shaders

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Apr 30, 2015

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Version/s: 5.0.1f1

Objects with "decal:blend" used to receive shadows in 4.x.In 5.0 they don't. Two projects with screenshots provided. Read more

0
votes
Fixed

Can't build the project on WebGL when using Generic Values for Scriptabl...

WebGL

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Apr 30, 2022

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Version/s: 2020.3.33f1, 2021.3, 2021.3.0f1

How to reproduce:1. Open the attached "GenericValues"2. Open the "SampleScene" scene3. Click Build And Run4. Observe the Console Exp... Read more

0
votes
Fixed

[UNETServerDLL] "val>=0" assert rises when "ReliableSequenced" channel i...

Networking

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Jan 29, 2016

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Version/s: 5.4.0b3

Steps:1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Connect to server by pressing Connect button5. Press "... Read more

0
votes
Fixed

Render Graph Execution errors are thrown when restarting HDRP project wi...

HD RP

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Jun 03, 2022

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Version/s: 2021.3.3f1, 2022.1.5f1, 2022.2.0a17

How to reproduce:1. Open the user's attached project2. Open scene OutdoorsScene3. In the Scene view control bar, toggle Scene lighti... Read more

0
votes
Fixed

[Graphics] DrawMesh crashes editor if material is not valid or null

Graphics - General

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Dec 24, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip)2. Open scene: main3. Press play. Crash... Read more

0
votes
By Design

Standard (Specular Setup) shader still has specular when using a black s...

Shaders

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Mar 24, 2015

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Version/s: 5.0.0f4

Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more

0
votes
Fixed

Resources.Load<Sprite>() crashes on Sprite::GetRenderData() when there i...

2D

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Apr 25, 2019

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Version/s: 2019.3.0a1

How to reproduce:1. Open attached project2. Open Window &gt; General &gt; Test Runner3. Press Run All Reproducible with: 2019.3.0a1N... Read more

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