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[Decal] decal:blend in Surface shaders doesn't work with shadows
Objects with "decal:blend" used to receive shadows in 4.x.In 5.0 they don't. Two projects with screenshots provided. Read more
Edit menu's items do not work when the Hierarchy window is floating
How to reproduce:1. Open the attached “Hierarchy test” project2. Open the “SampleScene” scene3. Open the Game view4. Undock the Hier... Read more
[UNETServerDLL] "val>=0" assert rises when "ReliableSequenced" channel i...
Steps:1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Connect to server by pressing Connect button5. Press "... Read more
Render Graph Execution errors are thrown when restarting HDRP project wi...
How to reproduce:1. Open the user's attached project2. Open scene OutdoorsScene3. In the Scene view control bar, toggle Scene lighti... Read more
Inspector Window provides no preview when .JSON file is selected
How to reproduce:1. Open user-supplied project2. In Project Window > select Assets > AppNavigator.json Expected result: A prev... Read more
[Graphics] DrawMesh crashes editor if material is not valid or null
Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip)2. Open scene: main3. Press play. Crash... Read more
Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
UniversalRenderer using Render Graph fails to create RTHandles when the ...
How to reproduce:Open the attached project "Offscreen Camera Depth Texture.zip" Expected results: No errors thrown in the Console wi... Read more
Collaborate allows filenames on macOS that are illegal on Windows which ...
How to reproduce:1. Open new project with a Mac2. Rename Sample Scene to "COM6" or any of illegal Windows expressions3. Publish it t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script