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Blend Tree: Extra Blend param is created and assigned
1. What happenedCreating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using t... Read more
Dragging and dropping an animation with ' . ' symbol in the name into th...
How to reproduce:1. Open the attached "Repro1190930.zip" project2. Double click on "New Animator Controller" Animation Controller3. ... Read more
Inconsistent constraint behavior on Configurable Joints when used with D...
Reproduction steps:1. Open the attached project named "Case_1145289"2. Select the Sphere in the BlankScene and enter Play mode3. Mov... Read more
The original Scene is built with the additive Scene's contents when load...
Reproduction steps:1. Open the attached project "ReproProj"2. Build and Run the “Scenes/Menu“, “Scenes/MainScene“ and “Scenes/Additi... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
The GameObject flies around in circles instead of straight down when usi...
Reproduction steps:1. Open the attached project “ENT_Flex_Repro“2. Open “Assets/OutdoorsScene.unity“ Scene3. Enter Play mode Expecte... Read more
Calling MemoryProfiler.TakeSnapshot repeatedly causes a memory leak
Reproduction steps:1. Open the attached “LeakTest“ project2. Open the “Assets/SampleScene.unity“ Scene3. Change the path in the “Ass... Read more
Renaming an asset inside one of the 'Favorite' folders clears the Projec...
How to reproduce:1. Create a new Unity project2. Create a new folder and drag it to the 'Favorites' section3. Inside this folder cre... Read more
[Linux] Whole Editor is rendered in pink when creating a new LWRP project
How to reproduce:1. Create a new project with the LWRP template Expected results: Editor opens the newly created project correctlyAc... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Blen...
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
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- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left