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[Linux] Floating windows do not keep their size after restarting the Editor
Reproduction steps:1. Create a new 3D project2. Open the Package Manager window (Window > Package Manager)3. Open the Profiler wi... Read more
UNC AppData(Roaming) directory cannot be accessed
What happens: Unity.exe cannot boot in a particular environment. Details: When Unity.exe runs, it creates or accesses the Roaming fo... Read more
Blend Tree: Extra Blend param is created and assigned
1. What happenedCreating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using t... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
Validation message "Profile name is unsupported" is unclear and does no...
Steps to reproduce: Create a new Unity project Open Shortcuts window (Unity > Shortcuts) Select “Create new profile…” from the dr... Read more
Model's pose has a slight bone movement after assigning it with SetHuman...
How to reproduce:1. Open "poseTest" Scene in the attached "HumanPoseTest2.zip" Project2. Enter Play Mode3. Observe the 2 Models in t... Read more
Shortcuts inconsistently trigger when they have a conflict with the same...
How to reproduce:1. Open the “MultiShortcutIssue“ project2. Open the Shortcuts window (Edit > Shortcuts)3. In the “Category” sect... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Blen...
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more
Debugger breakpoint does not get hit when the breakpoint and the code ar...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/SampleScene.unity" scene3. Open the “Assets/Scripts... Read more
All about bugs
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