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0
votes
Fixed

Blend Tree: Extra Blend param is created and assigned

Animation

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Apr 29, 2015

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Version/s: 5.1.0b5

1. What happened Creating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using... Read more

0
votes
Not Reproducible

Crash on opening some HDRP scene with Windows Vulkan

Package: Scriptable Render Pipeline HD

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Apr 29, 2020

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Version/s: 9.x

Get SRP repository: https://github.com/Unity-Technologies/Graphics and open HDRP_Test project https://github.com/Unity-Technologies/... Read more

2
votes
Fixed

Aseprite Importer fails to import Aseprite Assets when the Assets are cr...

Package: 2D Aseprite Importer

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Mar 15, 2024

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Version/s: 1.0.0

How to reproduce: 1. Create a new project using any template 2. Make sure to add the “2D” Package (Window > Package Manager > Unit... Read more

1
votes
By Design

The "rid" value of some entries changes between pulls when pulling from ...

Package: Localization Package

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Jan 23, 2024

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Version/s: 1.5.0-pre.5

Reproduction steps: 1. Open the attached "LocaMergeRidChange" project 2. Open the "Assets/Localization" folder in Windows Explorer... Read more

0
votes
Fixed

"Package cache invalidated and rebuilt" warning when Reimporting All

Asset - Database

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Oct 23, 2020

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Version/s: 2020.1.0b10, 2020.2.0a8, 2021.1, 2021.1.0a2

How to reproduce: 1. Open attached project "1287305.zip" or create a new one 2. In Project window -> Right Click -> Reimport all Ex... Read more

0
votes
Fixed

ParticleSystemShapeLength fails on WSAPlayer (UWP)

Shuriken

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Jan 18, 2016

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Version/s:

ParticleSystemShapeLength reports 2x the collision numbers. Read more

0
votes
Fixed

Burst Compiled Jobs are executed differently in Player and Editor when i...

Package: Burst

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Jun 26, 2023

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Version/s: 1.8.4

How to reproduce: 1. Open the “BurstRepro“ project 2. Open the “SampleScene” 3. Open the Profiler (Window > Analysis > Profiler) ... Read more

0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

0
votes
By Design

No easily accessible option to show Camera preview after hiding it

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Jun 11, 2023

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Version/s: 2022.3.1f1, 2023.1.0f1

Reproduction steps: 1. Create a new project 2. Select the Main Camera 3. Right-click the Camera preview in the Scene view and sel... Read more

1
votes
Fixed

[Inspector] InvalidOperationException is spammed when adding a new Compo...

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Dec 21, 2022

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Version/s: 2022.2.2f1, 2023.1.0a24, 2023.2.0a1

How to reproduce: 1. Open a new Unity project 2. Create a new GameObject within a Scene 3. Switch the Inspector to Debug mode 4.... Read more

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