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[Burst] [Collections] NullReferenceExceptions thrown when using NativeTe...
Reproduction steps:1. Open the “NativeTextDispose“ project2. Open the “SampleScene“ scene3. Enter Play Mode4. Observe the Console Ex... Read more
Crash on tlsf_free when building on a specific project
Reproduction steps:1. Open the attached project "CrashRepro"2. Build and run Expected result: The project is builtActual result: Edi... Read more
Blend Tree: Extra Blend param is created and assigned
1. What happenedCreating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using t... Read more
No warnings are thrown when using multiple Shaders with duplicate intern...
How to reproduce:1. Open the attached project (DuplicateShaderTest.zip)2. In the Project window, under Assets, select the Material "... Read more
[Windows] [DA] Installation of 32bit Editor is imposible because of chec...
To repro:1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/Uni... Read more
[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...
Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps:1. Open Bug_Crash scene from... Read more
Errors in console when importing Nature Starter Kit package into project
Create a 3D Core project Install the "Nature Starter Kit 2" asset (linked in notes) Observe console Expected Result: No errors in co... Read more
[Win7] Crash on QueryInterfaces when opening any project with Windows 7
How to reproduce:1. Create a new project in 2019.3.0a8 while using Windows 72. Try to open it Reproducible with: 2019.3.0a8Not repro... Read more
[Quest] Visual distortions in the top half of the screen when changing r...
Reproduction steps:1. Open the attached project "ReproProj"2. Switch to Android Platform3. In XR Plug-in Management, observe that Pl... Read more
[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...
FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open