Search Issue Tracker
Fixed in 6000.1.0a8
Fixed in 6000.0.X, 6000.0.20f1, 6000.1.X, future release
Votes
3
Found in
6000.0.17f1
Issue ID
UUM-78811
Regression
No
Crash on tlsf_free when building on a specific project
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Build and run
Expected result: The project is built
Actual result: Editor crashes
Reproducible with: 6000.0.17f1
Couldn’t test with: 2021.3.42f1, 2022.3.44f1 (package errors)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}0x00007FFD609778B3 (Unity) tlsf_free
0x00007FFD5E4B7530 (Unity) DynamicHeapAllocator::Deallocate
0x00007FFD5E4BEC86 (Unity) DynamicHeapAllocator::TryDeallocate
0x00007FFD5E4C8CD0 (Unity) DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate{noformat}
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console Warning -- KeyboardIconAtlas sprite Input Outline goes beyond the boundary of the Sprite rect.
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
MadStuntman
Sep 19, 2024 21:52
Editor still crashes in Unity 6000.0.20f1