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[WP8] Pause resume takes a lot longer on Win BLU HD
This issue appears to affect the Win BLU HD phone in particular To reproduce: 1. Open angry bots or any other larger project 2. Bui... Read more
[Toon/Lit Outline] Toon shader not rendering outline when built
Steps to reproduce: 1. Open attached project 2. Open 'TessellationSample' scene 3. Change one of the spheres shader to Toon/Lit Out... Read more
Editor version still shows as "Uninstalling" when clicking "No" in the W...
Reproduction steps: 1. Go to Hub > Installs 2. Click the cogwheel next to a version and select "Uninstall" 3. When the "Do you wa... Read more
OnPostprocessAllAssets no longer gets called when an Asset changes after...
How to reproduce: 1. Open user-submitted project (BugTest.zip) 2. Open the 'SampleScene' scene 3. Enter Play Mode 4. While in Play M... Read more
[UI] In the Playmode, UI elements causes constant refresh issues in the ...
[UI] In the Playmode, UI elements causes constant refresh issues in the scene view Launch the attached project and open StartScene ... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
Editor freezes when tryDequeue() is used after NativeQueue<T>ParallelWri...
How to reproduce: 1. Open attached project ("NativeQueue-Parallel-Enqueue-Leak.zip") 2. Enter GameView Actual result: Observe th... Read more
Renderer Feature settings on the main asset aren't updated when changing...
How to reproduce: 1. Open the attached user project “Playground.zip“ 2. Select the “GaussianBlurFeature“ asset (Assets/Settings) 3. ... Read more
Particles do not collide when particle system is moving
1. What happened For cases when - PS is static and other objects are moving - particles don't move, but PS is moving There's no col... Read more
The mouse curosr in the graph can sometimes turn to text input.
When attempting to select a node connection the mouse cursor can change to a text input cursor. It doesn't harm mouse input but ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object