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Depth testing not working correctly for opaques rendered in "After Post-...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/OutdoorsScene.unity” Scene3. In Hierarchy, select “M... Read more
Crash on Unity.XR.MockHMD.MockHMD:SetFoveationMode when entering Play Mo...
How to reproduce:1. Open the attached project "LM-Graphics.zip"2. Right mouse click on the Game view tab3. Click "Load RenderDoc"4. ... Read more
[Toon/Lit Outline] Toon shader not rendering outline when built
Steps to reproduce: 1. Open attached project2. Open 'TessellationSample' scene3. Change one of the spheres shader to Toon/Lit Outlin... Read more
[VFX Graph] Error i->previewArtifactID == found->second.previewArtifactI...
How to reproduce:0. Note: Reproduced using URP, reproduces only when creating and saving SG for the first time1. Create VFX Graph2. ... Read more
[Linux] On clicking scene.unity in File Explorer opens in Text editor in...
On clicking scene.unity in File Explorer opens in Text editor instead of Unity Editor Steps to Reproduce: 1. Create a new Project2. ... Read more
[UI] In the Playmode, UI elements causes constant refresh issues in the ...
[UI] In the Playmode, UI elements causes constant refresh issues in the scene view Launch the attached project and open StartScene s... Read more
[Addressable Assets] Asset Bundles aren't usually unloaded after downloa...
How to reproduce:1. Open the attached "1388670_baseV2" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Click the "Loa... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
Test Runner triggers an asset search index update
Whenever I run PlayMode tests in the test runner, the searcher index gets updated - both when the tests start, and when they finish.... Read more
Particles do not collide when particle system is moving
1. What happenedFor cases when- PS is static and other objects are moving- particles don't move, but PS is movingThere's no collisio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject