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Under Consideration for 2021.3.X, 2022.3.X, 2023.3.X

Won't Fix in 2023.2.X

Votes

2

Found in

2020.3.42f1

2021.3.14f1

2022.1.24f1

2022.2.0f1

2023.1.0a21

2023.2.0a1

2023.3.0a3

6000.0.0b11

Issue ID

UUM-20745

Regression

No

"Initialize XR on Startup" has no effect when disabled

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Reproduction steps:
1. Create a new VR Template project and open it
2. Go to: “Edit > Project Settings > XR Plug-in Management > Android”
3. Disable the “Initialize XR on Startup” checkbox
4. Enable the Oculus Plug-in Provider
5. Build and Run on a handheld Android device and on Oculus 2
6. Observe the result
7. Enable the “Initialize XR on Startup” checkbox
8. Repeat steps 5 & 6, and compare the results

Expected result: When “Initialize XR on Startup” is disabled, the application launches successfully on the handheld device but not on Oculus.
Actual result: When “Initialize XR on Startup” is disabled, the handheld device shuts down the application, and on Oculus 2, the application loads forever, but doesn’t actually close or show the Unity logo.

Reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.24f1, 2022.2.0f1, 2023.1.0a21

Reproducible on:
VLNQA00263 - Google Pixel 3 (Pixel 3), CPU: Snapdragon 845, GPU: Adreno 630, OS: 12.0.0
Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650

  1. Resolution Note (2023.2.X):

    Closing as Won't fix due to 2023.2 reaching it's EOL.

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