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Only the first render target is reflected when using multi render targets
How to reproduce: 1. Open the user's attached project "TestMRT.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Select Assets/Setting... Read more
[TextMesh Pro] Wrapping does not work correctly when Japanese exclamatio...
How to reproduce: 1. Open the attached project named Case_1171603 2. Resize the text area and observe the wrapping Expected result:... Read more
Adding the Analytics Event Tracker component to the GameObject throws a ...
How to reproduce: 1. Create a new project 2. Install 'Analytics Library' package via Package Manager 3. Enable Analytics in Window >... Read more
[Shadergraph] ScreenPosition node does not work when XR is active
Reproduction steps: 1. Open the attached project ("1358229R.zip") 2. Open the "PortalVR" scene 3. Open the XR Plug-in Management set... Read more
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands...
How to reproduce: 1. Open the attached "IN-87308" project 2. Open the "SampleScene" and enter Play mode 3. Navigate to “Window > ... Read more
Setting the audio.timeSamples property for the partially downloaded audi...
Steps to reproduce: 1. Open attached project 2. Go into play mode 3. Press the UI button "play" 4. Press ">>" button -"Error executi... Read more
Button isn't highlighted when the mouse re-enters the Button's Child Ima...
Reproduction steps: 1. Open the attached project 2. Enter Play Mode 3. Hover the cursor over the white part of the Button in the Gam... Read more
First array element expansion is broken for arrays that use Custom Prope...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene" and select "Input array" in the Hierarchy 3. Try to add bin... Read more
[Regression] [Win] Videos are dark when using Linear color space
How to reproduce: 1. Download attached project file and open "1" Scene 2. Enter Play Mode (make sure Linear color space is selected ... Read more
“DrawMeshInstanced does not support…” error in the Console pops up when ...
Reproduction steps: # Open the attached project # Enter the Play Mode # Hover over the “Potion” GameObject in the Game View # ... Read more
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