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[Android] Player freezes when loading a Scene on another thread
Reproduction steps:1. Open the attached “BugRepro” project2. Click File > Build and Run3. In Player, click the gray transparent b... Read more
Shaders are always recompiled when the Editor is opened
Reproduction steps:1. Open the attached “IN-77989“ project2. Open the “Level_Bionic_Downfall“ scene and observe the Scene view3. Not... Read more
Depth pass is rendered with an incorrect matrix in the animation preview...
Reproduction steps:1. Open the “URPAnimationPreview” project2. Navigate to the Animations folder and select any animation asset (e.g... Read more
[XR SDK][Oculus] EarlyUpdate.XRUpdate spikes inconsistently
Reproduction steps:1. Open the attached project ("1262597Repro.zip")2. Open "SampleScene" scene3. Make sure Scene and Game windows a... Read more
Crash on D3D12SwapChain::Present when performing various Unity operations
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happ... Read more
Sometimes the wrong image is displayed when using Cursor.SetCursor in so...
Reproduction steps:1. Open the attached project “BadCursor”2. Open Scene “Assets/Scenes/Initialization.unity”3. Enter the Play Mode4... Read more
Performance in Game View is significantly impacted by Gfx.WaitForPresent...
How to reproduce:1. Create a new project using the default 3D template2. Open the Profiler (Window->Analysis->Profiler)3. Ente... Read more
IL2CPP build fails due to UnityEditor.dll usage in user code
How to reproduce: Open attached project In Build Settings window, Build for Windows IL2CPP Once test completes, examine Console wind... Read more
[AR][Android] ARfoundation noticeable tracking lag on Android devices
Steps to reproduce:1. Open user attached project2. Build & Run to a mobile device3. Tap and place about 30 objects4. Shake the d... Read more
Shader cache is not used when building the Player repeatedly
Reproduction steps:1. Open the attached “BugReportWireframe.zip“ project2. Go to “File → Build settings“3. Press the arrow on the ri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes