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[IL2CPP] Execution performance doesn't improve when "in" parameter is used
How to reproduce: 1. Open the attached “IN-31693” project 2. Open the “Window → General → Test Runner” window from the menu 3. Cl... Read more
Error in Console when creating a new Sorting Layer
Repo steps: # Go to Edit > Project settings > Tags and Layers # Click the drop down arrow in Sorting Layers # Click the Plus b... Read more
Cloth Intercollision does not work when two GameObjects with Cloth collide
Reproduction steps: 1. Open the attached "1358405.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. Observe... Read more
Connected Body fields are missing from joint components when the PuppetM...
Reproduction steps: # Open the “PaidAssetTest” project # Open the “NewScene” scene # Select “Cube” in the Hierarchy # Observe ... Read more
Cannot select console tab after switching current platform API
Steps to reproduce: 1. Create empty project w/ default layout 2. Turn on player settings and de-select automatic API for the platfor... Read more
OS X: Entering "~" in location when creating new project, creates projec...
Tested on Unity 5.2.0 (UnityAds branch) 1. Start Unity 2. Create new project 3. Enter project location "~/Unity/Test" 4. Click Crea... Read more
Splash Screen Logo images are included in build and loaded in memory eve...
Reproduction steps: 1. Open the attached “Splash screen.zip” project 2. Open the Build Settings and click on “Player Settings…” 3. O... Read more
[Hub] Tutorial Project summaries advise to set preferred Editor to 2019....
Reproduction steps: 1. Open Unity Hub 2. Open "Learn" window and choose "Tutorial Projects" category Expected result: Tutorial Proj... Read more
Input.GetJoystickNames() returns an empty array when using an MFI contro...
How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more
Setting Terrain.drawHeightmaps to false in OnPreCull Crashes Unity
Steps to reproduce: 1. Open attache project. 2. Open the Demos/Vis/OpenWorld.unity scene. 3. Press Play. 4. Note the crash. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object