Search Issue Tracker
Duplicate
Votes
0
Found in
2021.3.36f1
2022.3.21f1
2023.2.13f1
2023.3.0b10
Issue ID
UUM-66779
Regression
No
Splash Screen Logo images are included in build and loaded in memory even when disabled
Reproduction steps:
1. Open the attached “Splash screen.zip” project
2. Open the Build Settings and click on “Player Settings…”
3. Observe the two added Logos in the “Splash Image” property
4. Uncheck the “Show Splash Screen” property
5. Build and Run on WebGL
6. Open the Memory Profiler Window (Window > Analysis > Memory Profiler)
7. Click on the “Capture New Snapshot” button
8. Navigate to the “All of Memory” tab and unravel the “Graphics” property
9. Unravel the Texture2D property and observe the list
Expected result: The Splash Screen Logo sprites (“testMemory”) are not loaded in memory and are not present in the build
Actual result: The Splash Screen Logo sprites are loaded in memory according to the Memory Profiler and are therefore also present in the build
Reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b10
Reproducible on: Windows 11
Not reproducible on: no other environment tested
-
Resolution Note:
Duplicate
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-63958
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Missing Expand Option with Output Slot
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
This is a duplicate of issue #UUM-63958