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1
votes
Fixed

[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...

UI

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Jan 04, 2016

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Version/s: 5.3.1p1

To reproduce: 1. Open attached project 2. Play scene 3. Click on Open 4. Notice spike in profiler 5. Click on Back button 6. Notice ... Read more

0
votes
Fixed

[Hub] 'Last Update' row shows future date in the License section

Hub

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Jun 20, 2019

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Version/s:

How to reproduce: 1. Open Hub 2. Click on Settings icon -> License Management 3. Observe 'Last Update' row Expected result: Today's... Read more

3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

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Jan 13, 2016

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Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more

0
votes
By Design

Standard (Specular Setup) shader still has specular when using a black s...

Shaders

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Mar 24, 2015

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Version/s: 5.0.0f4

Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more

0
votes
Won't Fix

Background image is flipped when background slice value is default (0)

--

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Mar 06, 2023

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Version/s: 2021.3.20f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a5

How to reproduce: 1. Open the attached "repro_project.zip" project 2. Open UI/CauldronUI/CauldronMainUI.uxml 3. Select Cauldron c... Read more

0
votes
Fixed

[ComputeShader] Writing into RenderTexture wont read in a vertex shader

Shaders

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Feb 08, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project "768938.zip" 2. Open scene "demo" 3. Run scene 4. In hierarchy, select "Plane" and not... Read more

6
votes
Won't Fix

[PICO][OpenXR] There is no PICO interaction profile in the OpenXR settin...

Package: OpenXR Plugin

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Mar 12, 2023

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Version/s: 1.7.0

Steps to reproduce: 1. Open the attached user's project "VRFearProject.zip" 2. In the OpenXR settings add all of the Interaction P... Read more

1
votes
Won't Fix

[TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set

Unity Test Runner

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Jul 21, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project "Nunit_case" 2. Go to Window -> General -> Test Runner 3. Run any of the given tests ... Read more

0
votes
By Design

[UIElements] MinMaxField values in the inspector are not updated when us...

UI Toolkit

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Jul 16, 2019

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Version/s: 2019.1.0b1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project ("case_1169908-Test.zip") 2. Open BugReport > MinMaxField tab 3. Double click on the ... Read more

0
votes
By Design

Blending with empty state on base layer is not smooth

Animation

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Jan 14, 2016

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Version/s: 5.4.0b2

In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more

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