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[Window management] Window header shrinks for Unity and hub after changi...
Window header shrinks for Unity and hub after changing the UI scaling from preferences. Refer to the attached screenshot. Steps to r... Read more
[Shuriken] Limit velocity over lifetime allows negative values
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Select GREEN particle system in Hierarchy... Read more
In App Purchasing Package latest version is not available in the Package...
How to reproduce:1. Create a new project2. Open the Package Manager (Window->Package Manager)3. At the top bar set Packages to sh... Read more
[Linux] On clicking scene.unity in File Explorer opens in Text editor in...
On clicking scene.unity in File Explorer opens in Text editor instead of Unity Editor Steps to Reproduce: 1. Create a new Project2. ... Read more
[SpriteResolver] Category field is set to "No Category" after pressing t...
Reproduction steps: Open the “SpriteResolverBug” project Open “SampleScene” scene Select the “Main Camera” GameObject in the Hierarc... Read more
[Android][2DRP] Scene is not rendered on GLES2 build on devices with And...
Steps to reproduce:1. Open attached project2. Make sure OpenGLES2 is set as the only Graphics API in Player settings3. Build and run... Read more
[Linux] Crash on creating new project in 'mini_get_debug_options'
Crash on launch with the following stack trace: #0 0x007f401ce73ff9 in mini_get_debug_options#1 0x00555773e85e14 in InitializeMonoFr... Read more
GPU Instancing does not work with Sprite Renderer when used in an URP pr...
How to reproduce:1. Open the attached “SpriteRendererURP“ project2. In the Hierarchy select Sprite13. Change either its Width or Hei... Read more
DivideByZeroException in UniityEditor.TerrainInspector.GetAspectRect aft...
Steps to repro:1. Pull the repository linked in the comments and switch to revision 8b2d1b1dd2b0cbbf2fd11c4bf008bfae4607aef2;2. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument