Search Issue Tracker

0
votes
By Design

Standard (Specular Setup) shader still has specular when using a black s...

Shaders

-

Mar 24, 2015

-

Version/s: 5.0.0f4

Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more

0
votes
Won't Fix

A ghost controller appears in the Input Debug window when plugging and u...

Input

-

Jul 22, 2022

-

Version/s: 2022.1.9f1

How to reproduce:1. Open the attached project “Splatoon2D.zip“2. Open the “SampleScene” Scene3. Open the Input Debug window (Window ... Read more

1
votes
Fixed

Custom Render Pass using Render Graph does not render to the Game view w...

-

Oct 30, 2024

-

Version/s: 6000.0.25f1

Reproduction steps:1. Open the attached “IN-87488.zip” project2. Open the “Gameplay” Scene (Assets > Scenes)3. Select “Global Vol... Read more

0
votes
Fixed

[Hub] Tutorial Project summaries advise to set preferred Editor to 2019....

Hub

-

Jul 13, 2019

-

Version/s:

Reproduction steps:1. Open Unity Hub2. Open "Learn" window and choose "Tutorial Projects" category Expected result: Tutorial Project... Read more

0
votes
Fixed

Custom Editor does not appear when its class definition is in a dynamic-...

Scripting

-

Apr 03, 2023

-

Version/s: 2022.2.13f1, 2023.1.0b10, 2023.2.0a9, 2023.3.0a3

Reproduction steps:1. Open the attached "repro_IN-36667CustomEditor.zip" project2. In the Inspector window click on any GameObject3.... Read more

0
votes
Fixed

[ComputeShader] Writing into RenderTexture wont read in a vertex shader

Shaders

-

Feb 08, 2016

-

Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project "768938.zip"2. Open scene "demo"3. Run scene4. In hierarchy, select "Plane" and notice ... Read more

0
votes
Won't Fix

Cannot bind same structured buffer to 2 fragment shaders in Windows Editor

DirectX11

-

May 15, 2023

-

Version/s: 2023.2.0a16, 2023.3.0a3

h2. Reproduction Steps Open repro-project [https://github.com/Wilfrid-Unity/test-unity-structuredbuffers-in-fragmentshaders] in Unit... Read more

3
votes
Fixed

[LWRP/Mac] Assertion failed on expression exceptions are thrown on creat...

LW RP

-

Jul 18, 2019

-

Version/s: 2019.3.0a10

"Assertion failed on expression: 'alternativeBackBuffer->GetWidth() == window->GetWidth()'" exceptions are thrown on creating ... Read more

0
votes
By Design

Blending with empty state on base layer is not smooth

Animation

-

Jan 14, 2016

-

Version/s: 5.4.0b2

In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more

1
votes
Fixed

TapInteraction is triggered twice when using HoldInteraction

Package: Input System

-

Jun 16, 2022

-

Version/s: 1.9.0

How to reproduce:1. Open the user's attached "InputSystemDemo" project2. Open the "Interactions Issue Scene" scene3. Enter Play mode... Read more