Search Issue Tracker
Fixed
Votes
1
Found in
6000.0.25f1
Issue ID
UUM-86047
Regression
No
Custom Render Pass using Render Graph does not render to the Game view when used with a 2D URP Renderer
Reproduction steps:
1. Open the attached “IN-87488.zip” project
2. Open the “Gameplay” Scene (Assets > Scenes)
3. Select “Global Volume” GameObject from the Hierarchy
4. In the Inspector, find the ‘Screen Transition’ Override
5. Move the “Amount” property slider back and forth
6. Observe the Game view
Expected result: A white transition effect is visible in the Game view
Actual result: Nothing changes in the Game view
Reproducible with: 6000.0.25f1, 6000.1.0a1
Fixed in: 6000.1.0a2
Couldn’t test with: 2021.3.45f1, 2022.3.51f1 (Render Graph not compatible)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Notes:
- Viewing in the Frame Debugger and clicking on the ‘Screen Transition Pass’, shows the expected behavior
- Could not reproduce on a new project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-72239