Search Issue Tracker
Input.GetJoystickNames() returns an empty array when using an MFI contro...
How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)2. Open attached projec... Read more
Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
Time.deltaTime and Time.unscaledDeltaTime returns 0 when starting paused
Reproduction steps:1. Open the user-attached project2. Open “Assets/Scenes/Test,unity”3. Click Pause and then Play4. Observe Console... Read more
White pixel fragments and spots randomly appear and flicker when a speci...
Reproduction steps:1. Open the attached “IN-52580_Sponza 2023 (2).zip“ project2. Open the “OutdoorsScene”3. Enter Play mode Expected... Read more
[Hub] Tutorial Project summaries advise to set preferred Editor to 2019....
Reproduction steps:1. Open Unity Hub2. Open "Learn" window and choose "Tutorial Projects" category Expected result: Tutorial Project... Read more
The overlay camera does not capture RenderTexture when rendering to screen
Reproduction steps:1. Open the attached project “CameraNoImage“2. Enter The Play Mode3. Select “UI“ GameObject in the Hierarchy wind... Read more
[ComputeShader] Writing into RenderTexture wont read in a vertex shader
Steps to reproduce: 1. Open attached project "768938.zip"2. Open scene "demo"3. Run scene4. In hierarchy, select "Plane" and notice ... Read more
Low framerate while in the Play Mode when using Render Texture with URP
Reproduction steps:1. Open the attached project “RenderTextureFPS”2. Open Scene “Assets/Scenes/SampleScene.unity”3. Enter the Play M... Read more
[LWRP/Mac] Assertion failed on expression exceptions are thrown on creat...
"Assertion failed on expression: 'alternativeBackBuffer->GetWidth() == window->GetWidth()'" exceptions are thrown on creating ... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message