Search Issue Tracker

3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

-

Jan 13, 2016

-

Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)2. Open attached projec... Read more

0
votes
By Design

Standard (Specular Setup) shader still has specular when using a black s...

Shaders

-

Mar 24, 2015

-

Version/s: 5.0.0f4

Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more

0
votes
Fixed

[Hub] Tutorial Project summaries advise to set preferred Editor to 2019....

Hub

-

Jul 13, 2019

-

Version/s:

Reproduction steps:1. Open Unity Hub2. Open "Learn" window and choose "Tutorial Projects" category Expected result: Tutorial Project... Read more

0
votes
Fixed

AssertionException is thrown when preloading localization tables twice

Package: Localization Package

-

Dec 23, 2021

-

Version/s: 1.0.5

How to reproduce:1. Open the attached project "MaterialLocalization_.zip"2. Open "Boot" Scene3. Open the Addressables window ( Windo... Read more

2
votes
By Design

Sprite Atlas Inspector preview disappears when entering Play mode unless...

-

Feb 04, 2025

-

Version/s: 2022.3.57f1, 6000.0.37f1, 6000.1.0b5, 6000.2.0a2

Reproduction steps:1. Open the attached “IN-94119” project2. Inside Project Settings > Editor, set Sprite Atlas Mode to anything ... Read more

0
votes
Fixed

Asset Group loses its reference in Addressables window when a file with ...

Package: Addressables

-

Jul 18, 2019

-

Version/s: 0.0.8

How to reproduce:1. Download and open the project "1170379.zip"2. Open the Addressables window3. Create an Asset or folder and name ... Read more

0
votes
Fix In Review

[2D][URP] Sprite Light 2D doesn't update when sprite PPU is changed

Package: Scriptable Render Pipeline Universal

-

Jan 20, 2022

-

Version/s: 12.1.3

[2D][URP] Sprite Light 2D doesn't update when sprite PPU is changed Repro steps:- Change the PPU on the sprite that is used on eithe... Read more

3
votes
Fixed

[LWRP/Mac] Assertion failed on expression exceptions are thrown on creat...

LW RP

-

Jul 18, 2019

-

Version/s: 2019.3.0a10

"Assertion failed on expression: 'alternativeBackBuffer->GetWidth() == window->GetWidth()'" exceptions are thrown on creating ... Read more

0
votes
By Design

Blending with empty state on base layer is not smooth

Animation

-

Jan 14, 2016

-

Version/s: 5.4.0b2

In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more

0
votes
Duplicate

HDRP Skybox reflections are incorrect when Fog is used

Package: Scriptable Render Pipeline HD

-

Nov 15, 2021

-

Version/s: 13.1.3

How to reproduce:1. Open the user's attached project2. Open scene Assets/ReflectionFogBug/ReflectionFogBug3. In the Game view, obser... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.