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Rect Transform values get reset when creating a Canvas Prefab through th...
Reproduction steps: 1. Open the attached "BrokenCanvasPrefabVariants" project 2. In the Project window, right click on the "Canvas... Read more
[Input System] Performing an action with a Mouse Click before cancelling...
How to reproduce: 1. Open user's "Gamepad Hold Bug" project 2. Open Assets/SampleScene 3. Plug a Gamepad into the PC 4. Enter Play M... Read more
Cannot delayed opening context menu
It is currently not possible to open a context menu during a VisualElement.schedule.Execute(). There are some use cases where we hav... Read more
Unity crashes on SpriteRendererTransformChangedJob when adding a new Gam...
Steps to reproduce: 1. Open the attached project “IssueProject“ 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter Play... Read more
[UI Builder] Exception thrown when adding an empty selector
*Steps to reproduce:* 1. Open UI Builder. Add a style sheet to the document. 2. Type in the "Add new selector field", clear th... Read more
UXML Assets cannot be opened with button from the UI Builder Library sec...
*Steps to reproduce:* 1. Open any Project 2. Navigate to Window > UI Toolkit > UI Builder 3. Add two Elements from the Libr... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
[SpeedTree] Windzone Main/Turbulence settings have no effect
To Reproduuce: 1. Open scene test & play. 2. Observe that changing Main & Turbulence setting on the WindZone object has effect on t... Read more
[Linux] Editor crash on loading project with Vulkan API active
Steps to reproduce: * Create new "3D Core" project * Open Project Settings (Edit/Project Settings) * Go to "Player" tab * In... Read more
"AttributeOverrides" is being ignored in the UXML file of UI Builder
How to reproduce: 1. Open the user’s attached project 2. In the Project window open the “Window.uxml” file 3. Observe the view ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object