Search Issue Tracker
Won't Fix
Won't Fix in 2022.1.X
Votes
0
Found in
2020.3.41f1
2021.3.13f1
2022.1.0a14
Issue ID
UUM-18589
Regression
No
"AttributeOverrides" is being ignored in the UXML file of UI Builder
How to reproduce:
1. Open the user’s attached project
2. In the Project window open the “Window.uxml” file
3. Observe the view
Expected result: Top split view is divided horizontally and the bottom split view is divided vertically
Actual result: Both split views are divided vertically
Reproducible with: 1.0.0-preview.18 (2020.3.41f1), 1.0.0 (2021.3.13f1, 2022.1.0a14)
Not reproducible with: 1.0.0 (2022.1.0a15, 2022.1.22f1, 2022.2.0b14, 2023.1.0a17)
Reproduced on: macOS 12.4 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The reason that it doesn't work in 2020.3 and 2021.3 is because the enum value being passed is invalid. It should be "Horizontal" and "Vertical" instead of being lowercase.
Resolution Note (2022.1.X):
The reason that it doesn't work in 2020.3 and 2021.3 is because the enum value being passed is invalid. It should be "Horizontal" and "Vertical" instead of being lowercase.