Search Issue Tracker

10
votes
Fixed

[iOS] Audio will be played from earspeaker if Microphone.Start() is used

iOS

-

Jan 19, 2016

-

Version/s: 5.3.0f4

1. Open attached project(zip in edit)2. Build to iOS device3. AudioSource.Play() and Microphone.Start() will be launched on beginnin... Read more

0
votes
Won't Fix

[URP] Decal produces z-fighting with parallel surfaces when the decal's ...

Universal RP

-

May 31, 2022

-

Version/s: 2021.2.0b11, 2022.1.0a9

Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node in the Shader Graph How to... Read more

0
votes
Duplicate

InspectorWindow: Text of Prefab becomes blurry in the name field in the ...

Themes

-

Nov 27, 2019

-

Version/s: 2019.3.0f1, 2020.1.0a15

Text of Prefab becomes blurry in the name field in the Inspector with Inter(Default) font Steps to Reproduce: 1. Create a new Projec... Read more

0
votes
Fixed

[Animation] Null Reference exception is thrown on moving threshold slide...

Animation

-

May 10, 2019

-

Version/s: 2019.3.0a2

[Animation] Null Reference exception is thrown on moving threshold slider in blend tree Steps to Repro:1. Create a new Project2. Pro... Read more

0
votes
Won't Fix

[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value

AI Navigation

-

Jul 30, 2015

-

Version/s: 5.2.0b5

If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more

0
votes
Won't Fix

[SpeedTree] Windzone Main/Turbulence settings have no effect

Speedtree Integration

-

Apr 30, 2015

-

Version/s: 5.1.0b5

To Reproduuce: 1. Open scene test & play.2. Observe that changing Main & Turbulence setting on the WindZone object has effec... Read more

1
votes
Duplicate

BatchRendererGroup draws have poor thread load balancing in some cases

Entities Graphics

-

Sep 06, 2022

-

Version/s: 2022.2.0b3

A user on the forum reports that BatchRendererGroup is taking longer than GameObjects for their workload. The issue seems to be that... Read more

0
votes
Fixed

"Destroy can only be called from the main thread" is thrown after buildi...

Package: Input System

-

Aug 23, 2019

-

Version/s: 0.9.6

How to reproduce:1. Make sure that IL2CPP is installed2. Open attached project "BugReproduction.zip"3. In Editor, click on Window -&... Read more

0
votes
Fixed

Editor freezes when tryDequeue() is used after NativeQueue<T>ParallelWri...

Package: Unity Native Collections

-

Aug 08, 2019

-

Version/s: 0.0.9

How to reproduce:1. Open attached project ("NativeQueue-Parallel-Enqueue-Leak.zip")2. Enter GameView Actual result: Observe the free... Read more

0
votes
Won't Fix

[URP] Black Overlay Camera preview when switched to Render Type 'Overlay...

Universal RP

-

May 25, 2022

-

Version/s: 2022.2.0b1

Reproduction steps:1. Open the 'OverlayCamArtefactsRepo' project2. Open the 'SampleScene'3. Observe the 'Overlay FINE' Camera in the... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.