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0
votes
Fixed

Option for "Acceleration Structure Build Flags" cannot be toggled when L...

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Sep 04, 2025

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Version/s: 6000.0.56f1, 6000.1.16f1, 6000.2.4f1, 6000.3.0b1

Steps to reproduce: Open any Project on Windows Switch the Graphics API to DX12 Create a Cube Game Object in any Scene and select it... Read more

0
votes
Fixed

Behavior Node using Enum byte or long causes exception and graph view to...

Package: Unity Behavior

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Oct 28, 2025

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Version/s: 1.0.0, 1.0.13

Steps to reproduce: Create a new project Import the attached "MyEnumScript" script to the project Install the Behavior package from ... Read more

0
votes
Fixed

[SubGraph] Block Subgraphs don't clear their UI when set to none.

Package: Visual Effect Graph

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Jan 21, 2020

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Version/s: 7.1.8

Repro steps:1. Within a VFX context, create an Empty Subgraph Block2. Select it and assign a subgraph block from the inspector that ... Read more

0
votes
Fixed

[Android] The external monitor does not display a secondary display when...

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Aug 26, 2025

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Version/s: 6000.0.56f1, 6000.1.16f1, 6000.2.2f1

Reproduction steps:1. Open the attached “IN-113521” project2. Build and Run the Android Player3. Connect the external display (If te... Read more

0
votes
Duplicate

[UI Toolkit] Part of the text gets cut off on Hover when using Scale wit...

Text (ATG)

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Oct 27, 2025

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Version/s: 6000.3.0b8, 6000.4.0a3

Steps to reproduce: Open the attached project Open the Test_Scene Enter Play Mode Hover the mouse over the "Start a new Game test" b... Read more

0
votes
Duplicate

[IL2CPP] ParticleSystem.SetParticles generates unfreed allocations in IL...

IL2CPP

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Aug 08, 2019

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Version/s: 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Build the attached project for iOS2. Run the app on the device with Xcode allocations profiler (CMD + I > All... Read more

0
votes
Won't Fix

[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value

AI Navigation

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Jul 30, 2015

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Version/s: 5.2.0b5

If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more

0
votes
Won't Fix

[SpeedTree] Windzone Main/Turbulence settings have no effect

Speedtree Integration

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Apr 30, 2015

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Version/s: 5.1.0b5

To Reproduuce: 1. Open scene test & play.2. Observe that changing Main & Turbulence setting on the WindZone object has effec... Read more

1
votes
Fixed

[Android] Build and run fails when Rewired is present in the project

Scripting

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Jul 12, 2019

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Version/s: 2019.3.0a8

Repro steps:1. Open QA attached project "repro_1169148"2. Switch build target to Android3. Build and run Actual: Build fails with a ... Read more

1
votes
Fixed

Fatal signal 11 (SIGSEGV), code 2 crash on Android devices

Android

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Jan 28, 2016

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Version/s: 5.3.1p4

Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices Read more

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