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StackOverflowException is thrown when clicking 'Generate Lighting' in th...
To reproduce: 1. Open a new URP project 2. Open the Lighting window (Window > Rendering > Lighting) 3. In the Lighting window, cl... Read more
[Editor] Visibility state is not being saved while working in multiple s...
Visibility state for GameObjects is not being saved after removing or unloading the additive scene Steps to repro: 1. Create a new ... Read more
[Properties] Property Search doesn't work with properties with the same ...
Both during asset indexing or scene search we index properties by property path. But if 2 types/components have components with the ... Read more
Reset functionality does not work on Custom Render Texture
Reset functionality does not work on Custom Render Texture Steps to Repro: 1. Create a new Project 2. Project > right-click > Crea... Read more
[Hub][Linux] Incorrect versions of OpenJDK and NDK get installed when us...
Reproduction steps: 1. Open the terminal 2. Enter the command “unityhub --headless install --version 2022.2.11f1 --changeset 621cd... Read more
Order handles are missing when using UnityEvents
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Rachidia“ scene 3. Select the “InteractionTrigger” Gam... Read more
Unity Logo texture is included in builds even when Splash Screen is disa...
How to reproduce: 1. Open the “2022.2.0a5_splashTexture“ project 2. In Player Settings disable Splash Screen 3. In Build Settings... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
[SpeedTree] Windzone Main/Turbulence settings have no effect
To Reproduuce: 1. Open scene test & play. 2. Observe that changing Main & Turbulence setting on the WindZone object has effect on t... Read more
[HDRP] Missing keyword in Shader Graphs
Steps to reproduce 1) Create an empty HDRP template 2) Create a lit SG 3) Check generated code and observe "WRITE_DECAL_BU... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The UI Toolkit TreeView Items get clipped when resizing the Game view window when Scale with Screen Size is set as the Scale Mode in the Panel Settings
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- UI Builder Broken Direct Asset Reference Overrides
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph