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Batching ignores flipped objects
To reproduce the bug please follow the steps1. Open "Test" project2. Open "scene" scene3. Play sceneTake a look at "Flipped Parent" ... Read more
Icons aren't used for Animation Assets when importing them
Steps to reproduce: Drag/Import the attached Unity Package into any Project Observe the Animation Asset icons in the Unity Package I... Read more
Scroll offset is framerate-dependent when scrolling with velocity in the...
How to reproduce: Open the “ScrollViewAnimation.zip” project Open the “SampleScene“ Open the Device Simulator window Enter Play Mode... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce:1. Build and run attached project1a On Android you have to enable multithreaded rendering in PlayerSettings2. Tap aroun... Read more
XR interactable GameObjects are not syncing properly over the network wh...
Reproduction steps: Open the user’s attached project “peerium_labs_URP_SimplifiedForNetworkSockedIssueRepro.zip” Build for PC Standa... Read more
Crash on BatchApplyPropertiesFromSourceAssetDB when opening a specific p...
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
Intensity parameter ignores Culling Mask causing incorrect lightning whe...
Reproduction steps:1. Open the "MainLightBug" project2. Open "SampleScene" Scene3. Observe the Game view Expected result: Cube is re... Read more
Vertical bar position on Demo Audio Effect does not match their values w...
How to reproduce:1. Open the “VerticalBarVisualBug.zip“ project2. Open the Audio Mixed tab3. Create two sibling Audio Groups4. Add a... Read more
All about bugs
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