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Fixed

Fixed in 6000.0.56f1, 6000.1.15f1, 6000.2.0b13, 6000.3.0a1

Won't Fix in 2022.3.X

Votes

1

Found in

2022.3.60f1

6000.0.43f1

6000.1.0b12

6000.2.0a7

6000.3.0a1

7000.0.0a35

Issue ID

UUM-101784

Regression

No

Crash on PersistentManager::GetSerializedFileIfObjectAvailable when opening a specific project

-

Reproduction steps:
1. Open the attached project "CrashRepro"

Expected result: Project opens
Actual result: Project crashes and loading window does not close

Reproducible with: 2022.3.60f1, 6000.0.43f1, 6000.1.0b12, 6000.2.0a7

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Notes:
You can check if it has crashed in the Editor logs once the loading window shows “Open Project: Open Scene“, but it does not show up every time

First few lines of stack trace:

{noformat}0x00007FFFE07F45FC (Unity) PersistentManager::GetSerializedFileIfObjectAvailable
0x00007FFFE07FA6A5 (Unity) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFFE07F80A1 (Unity) PersistentManager::LoadRemainingPreallocatedObjects
0x00007FFFE07F70D2 (Unity) PersistentManager::LoadFileCompletelyThreaded{noformat}

  1. Resolution Note (2022.3.X):

    This crash has not been reported or observed on Unity 2022.3 directly; it can only be reproduced by opening up an already-corrupted Unity 6 project (where the crash has been resolved by now) in Unity 2022.3. Moreover, Unity 2022.3 support has expired except for Enterprise customers. As such, we are not considering to backport a fix.

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