Search Issue Tracker

Fixed

Fixed in 2021.3.13f1, 2022.1.22f1, 2022.2.0b15, 2023.1.0a12

Unknown (hidden) 2020.3.X

Votes

1

Found in

2020.3.37f1

2021.3.8f1

2022.1.12f1

2022.2.0b4

2023.1.0a5

Issue ID

UUM-11325

Regression

No

[URP][Mobile] Precision related noise appears around Specular Highlights when using Android or iOS Platform

--

-

How to reproduce:
1. Open the user's attached "PrecisionIssues2021.zip" project
2. Open the "SampleScene" Scene
3. In the Hierarchy select the "Plane - URP" GameObject
4. In the Inspector set the Scale to (100;1;100)
5. Open the Build Settings (File > Build Settings...)
6. Switch the Platform to Android or iOS
7. Inspect the Specular Highlights

Expected results: There are no artifacts/noise around Specular Highlights
Actual results: There are artifacts/noises around Specular Highlights

Reproducible with: 10.10.0 (2020.3.37f1), 12.1.7 (2021.3.8f1), 13.1.8 (222.1.13f1), 14.0.3 (2022.2.0b4), 15.0.0 (2023.1.0a5)

Reproduced on:
Windows 10 (Editor)
Samsung S9+ (information from User)
Samsung S10 (information from User)

Notes:
- The issue is not reproducible on the Standalone Platform on any of the Graphics APIs
- The issue is reproducible on both Android and iOS Platform
- The issue is reproducible in the Editor (both Scene and Game Views) and devices

  1. Resolution Note (2020.3.X):

    The fix for this issue is available in 2021 and above. We will not backport this fix to 2020.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.