Search Issue Tracker

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

-

Jan 11, 2016

-

Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

0
votes
Fixed

[OSX] Render Texture does not work in Firefox, Safari

Webplayer

-

Mar 24, 2015

-

Version/s: 5.0.0f4

How to reproduce: 1. Open attached project2. Open scene Main.unity- Note how there is a cube properly rendered onto the texture3. Bu... Read more

0
votes
Fixed

[GPU PLM] Neverending bake when progressive updates are on (available vs...

Progressive Lightmapper

-

Nov 19, 2019

-

Version/s: 2020.1.0a9, 2020.1.0a14

Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more

0
votes
Not Reproducible

[UI] In the Playmode, UI elements causes constant refresh issues in the ...

Editor - Other

-

Feb 09, 2016

-

Version/s: 5.4.0b5

[UI] In the Playmode, UI elements causes constant refresh issues in the scene view Launch the attached project and open StartScene s... Read more

0
votes
Not Reproducible

[GPU] GPU-sorting and GPU events are broken

Package: Visual Effect Graph

-

Jun 21, 2019

-

Version/s: 7.0.0

Repro steps:1. Import the attached package.2. Open the GPUSortingIssue scene and observe the AddMeSecond system doesn't have many pa... Read more

0
votes
Fixed

Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero

Package: DOTS Editor

-

Sep 19, 2019

-

Version/s: 0.1.1

How to reproduce:1. Open attached project "static_repro.zip" and scene "static"2. Enter Play mode3. Open "Window" -> "Analysis" -... Read more

0
votes
Won't Fix

[URP] Decal produces z-fighting with parallel surfaces when the decal's ...

Universal RP

-

May 31, 2022

-

Version/s: 2021.2.0b11, 2022.1.0a9

Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node in the Shader Graph How to... Read more

4
votes
Fixed

GameObjects in Hierarchy window are not hidden when using HideFlags.Hide...

Scripting

-

Jul 05, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce:1. Open attached "project-1167675.zip" project2. Select "Main Camera" in the Hierarchy window3. In the Editor selec... Read more

0
votes
Fixed

[Tiny] Fatal Error C1081 when building for IL2CPP with a long path to th...

Package: Tiny Editor

-

Jun 11, 2019

-

Version/s: preview-0.15.3

Reproduction steps:1. Open the attached Project "DotsLongestPath"2. Within Project, open DOTS Project called "HelloWorld"3. Build th... Read more

0
votes
By Design

[Quest] Game freezes in VR when switching from Scriptable RP to Built-in...

SRP XR

-

Nov 15, 2022

-

Version/s: 2021.3.12f1, 2022.1.21f1, 2022.2.0b13, 2023.1.0a17

Reproduction steps:1. Open the user’s attached project (“VrBuiltinBugReport.zip“)2. Connect the Quest device with Oculus Link3. Ente... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.