Search Issue Tracker

0
votes
By Design

Blending with empty state on base layer is not smooth

Animation

-

Jan 14, 2016

-

Version/s: 5.4.0b2

In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more

0
votes
Won't Fix

TextMeshPro SpriteAsset is not unloaded when switching scenes

Package: TextMeshPro

-

Jul 08, 2022

-

Version/s: 3.0.6, 3.2.0-pre.3, 4.0.0-pre.1

Reproduction steps: 1. Open the user-attached project "TestTMP.zip" 2. Build and Run the project as a Development Build and Autoconn... Read more

0
votes
Won't Fix

[Profiler] Counters from loaded data not shown in Module Editor when And...

--

-

Jun 28, 2022

-

Version/s: 2021.2.19f1, 2023.1.0a24, 2023.2.0a1

How to reproduce: 1. Open the attached project "1417780.zip" 2. Build and Run on Android 3. Open Profiler and select Android devi... Read more

0
votes
By Design

[WindowsMR][Remoting] - Remoting from a standalone app fails to load the...

Package: WindowsMR

-

May 13, 2019

-

Version/s: 1.0.11

Remoting from a standalone app is failing because the perception remoting dll is failing to load Repro Steps: 1. Come ask us for t... Read more

6
votes
Duplicate

Realtime GI produces high contrast lighting at high resolutions

Global Illumination

-

Mar 19, 2015

-

Version/s: 5.0.0f4

How to reproduce: 1. Open attached project 2. Open scene apartment.unity 3. Go inside the building 4. Set the Realtime Resolution o... Read more

0
votes
Fixed

Some normal maps has ripple effect and appears to be lower in quality wh...

Graphics - General

-

Jul 15, 2019

-

Version/s: 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project ("case_1169679-Material regression.zip") 2. Open the repro scene ("repro_2019") 3. No... Read more

0
votes
Fixed

[Input System] OnPointerEnter called twice on Android

Package: Input System

-

Oct 08, 2019

-

Version/s: 1.0-preview

OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more

0
votes
Fixed

[MacOS] Crash when changing the value of a variable whose name includes...

MacOS

-

Aug 22, 2019

-

Version/s: 2017.4.31f1, 2018.3.0a1, 2018.4.0f1

Reproduction steps: 1. Open "1178558" project and "SampleScene" 2. Select "TestObject" GameObject 3. On "NonLatinFieldNameBug" scrip... Read more

0
votes
Fixed

[macOS] Editor crashes with TLSAllocator::GetAllocatedMemorySize() const...

MacOS

-

Jul 09, 2020

-

Version/s: 2019.4, 2019.4.1f1, 2020.2

How to reproduce: 1. Make sure that you already pared your wire-free earbuds and they are ready to connect 2. Open the attached sw... Read more

0
votes
Fixed

[WebGL] Can't compile WebGL project that uses a struct which has an empt...

WebGL

-

May 19, 2015

-

Version/s: 5.0.2f1

Reproduction steps: 1. Open attached project "IL2CPP Bug" 2. Build scene "Main" for WebGL 3. Build fails Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.