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Won't Fix



Found in [Package]




Issue ID




TextMeshPro SpriteAsset is not unloaded when switching scenes

Package: TextMeshPro


Reproduction steps:
1. Open the user-attached project ""
2. Build and Run the project as a Development Build and Autoconnect Profiler
3. Inside the Editor select Window > Analysis > Memory Profiler
4. Capture a Snapshot
5. Press the "Button" in the project that's running
6. Capture a Snapshot
7. Open the Snapshot and open Texture 2D
8. Observe contents of Texture 2D
9. Compare the two Snapshots

Expected result: PlayerItemImageAtlas unloaded and doesn't show up in the Memory Profiler in the second Scene
Actual result: PlayerItemImageAtlas is still shown after switching Scenes

Reproducible with: 3.0.6 (2020.3.35f1), 3.2.0-pre.3 (2020.3.35f1, 2021.3.5f1), 4.0.0-pre.1 (2022.1.6f1, 2022.2.0a16, 2023.1.0a3)

Reproducible on: MacOS 12.2 (Intel)

  1. Resolution Note:

    Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas (UI Toolkit). As such, we have decided not to invest time and resources into addressing it. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.

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