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UnityCrashHandler32 and Standalone Build Icons are different
Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce: 1. Create a new Project 2. Switch Platf... Read more
Cannot create additional entities when using BakingSystems
Steps to reproduce: 1. Open the “IN-22843_BugBakingSystemAdditionalEntities-2” project 2. Open the “SampleScene” Scene 3. Select the... Read more
Sliders in the URP.asset throws NullReferenceException
Steps to reproduce: 1) Download attached project and open in Unity 2) Find URP-Balanced.asset in the Assets/Settings 3) In ... Read more
[Editor] Visibility state is not being saved while working in multiple s...
Visibility state for GameObjects is not being saved after removing or unloading the additive scene Steps to repro: 1. Create a new ... Read more
[AssetBundles] RecompressAssetBundle never does the expected CRC check
How to reproduce: 1. Open the attached project 2. Open the Test Runner 3. Run the tests Actual result: Tests fails. Expected result... Read more
GameObjects are shaded differently when Camera's Anti-aliasing is set to...
How to reproduce: 1. Open the “TAATest.zip“ project 2. Open the “SampleScene“ 3. Observe the Game view Expected result: Both “Terra... Read more
Reorderable array element selection is lost after undoing changes
How to reproduce: 1. Open the attached project 2. Select the "Cube" in the Scene Hierarchy 3. In its Inspector select and reorder t... Read more
Linux Build support is not available in the Editor even though its suppo...
"Linux" Build Support is not available in the Target Platform dropdown list in Build Settings Window and the Hub. Steps to Reprodu... Read more
[Animation] BlendTree overlaps and hides another Blendtree on adding the...
BlendTree overlaps and hides another Blendtree on adding the Motion Field. Unable to select other Blend Tree once it is hidden. Ste... Read more
[Addressables] Exception is thrown when calling AssetReference.RuntimeKe...
How to reproduce: 1. Open the attached project ("case_1186801-AddressableError.zip") 2. Open the repro scene ("SampleScene") 3. Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map