Search Issue Tracker

0
votes
Fixed

First frame of TextMeshPro text is rendered as squares

Package: TextMeshPro

-

Jun 24, 2019

-

Version/s: 2.0.1

How to reproduce:1. Open attached project "TmpBug.zip"2. Enter Play mode (the Editor will be paused automatically)3. Observe Game or... Read more

7
votes
Won't Fix

[Mono] Cultureinfo.currentculture doesn't work

Mono

-

Mar 06, 2015

-

Version/s: 4.6.3p2

To Reproduce: 1. Run the attached project.2. Observe that System.Globalization.CultureInfo.CurrentCulture always returns Invariant L... Read more

0
votes
Fixed

Editor freezes when tryDequeue() is used after NativeQueue<T>ParallelWri...

Package: Unity Native Collections

-

Aug 08, 2019

-

Version/s: 0.0.9

How to reproduce:1. Open attached project ("NativeQueue-Parallel-Enqueue-Leak.zip")2. Enter GameView Actual result: Observe the free... Read more

0
votes
Fixed

Help / Unity API Reference Greyed out in Visual Studio

CodeEditors

-

Dec 28, 2015

-

Version/s: 5.3.1f1

To repro:0. Make sure your system is clean (no Unity or VS were installed on it before).1. Using download assistant install Unity (5... Read more

0
votes
Fixed

[iOS] Automatically Sign setting enabled by default in Editor appears di...

iOS

-

Jul 17, 2019

-

Version/s: 2018.1.0a2, 2018.4.0f1, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open attached project "iosCheckbox7.zip"2. Make sure that Automatically Sign is enabled in Player settings3. Build f... Read more

0
votes
Fixed

[IMGUI] Separator between two color pickers doesn't appear when "Random ...

IMGUI

-

Nov 01, 2019

-

Version/s: 2019.3.0a3, 2020.1.0a11

The separator between two color pickers is missing when "Random Between Two Colors" option is selected from "Start Color" dropdown u... Read more

0
votes
By Design

[LWRP] [iOS] Shadows are broken when BlendWeights are set to FourBones

Package: Scriptable Render Pipeline Lightweight

-

Oct 14, 2019

-

Version/s: 4.10

How to reproduce:1. Build the attached project for iOS2. Build &amp; Run the app to device via Xcode3. Press "SkinningBonesToogle" b... Read more

1
votes
By Design

[Android][OpenGLES3] Compute shader compilation fails

Mobile

-

Apr 11, 2019

-

Version/s: 2017.4.0a1, 2018.3.0a1, 2018.3.4f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open user attached project2. Delete CompiledShaderNoEdge.shader3. Build &amp; Run to an Android device4. Logca... Read more

0
votes
Fixed

Unity crashes/freezes on GfxDeviceD3D11Base::EndOfFrameBookkeeping when ...

Graphics - General

-

May 10, 2019

-

Version/s: 2019.1.0a1, 2019.1.1f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Download and open the attached project "Compute Shader Tests.zip"2. Open the play mode3. Click on the buttons st... Read more

1
votes
Fixed

Editor freeze when opening a Prefab with incorrect references in the Pre...

Scene Management

-

Nov 04, 2019

-

Version/s: 2018.4, 2018.4.5f1, 2019.2, 2019.3, 2020.1

Steps to reproduce:1. Open QA-supplied project2. Try to open the Prefab in the "Sample Scene" in the Prefab edit mode Expected: no f... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.