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Crash on WindowsVideoMedia::GetNextVideoFrameGeneric when importing 3D ....
How to reproduce: 1. Create a new Unity project 2. Drop the "HET_0001.mp4" file into the Assets folder through the File Explorer 3. ... Read more
[iOS] Audio will be played from earspeaker if Microphone.Start() is used
1. Open attached project(zip in edit) 2. Build to iOS device 3. AudioSource.Play() and Microphone.Start() will be launched on beginn... Read more
[Light Probes] Sharp banding visible in SH Light Probes when using Gamma...
Sharp banding visible when using light probes in gamma color space. Repro steps: 1. Open BounceTest scene in attached project. 2. M... Read more
"NullReferenceException: Object reference not set to an instance of an o...
How to reproduce: 1. Create a new project using the "Runner Game" template; 2. Go to "Tutorial" section; 3. Click on meatball men... Read more
Errors regarding different serialization layout in Development Build whe...
How to reproduce: 1. Open the attached project 'BugRepro.zip' 2. Build the project (make sure 'Development Build' is ticked) 3. Run ... Read more
RenderSettings.ambientProbe doesn't always return what it is set to
*Description:* If RenderSettings.ambientMode is set to AmbientMode.Skybox, we currently have some pretty strange behavior: If ... Read more
Input.GetJoystickNames() returns an empty array when using an MFI contro...
How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more
[URP] Background's Transparency is lost on Render Texture when Post Proc...
How to reproduce: 1. Open the attached project 2. Open the Scene labeled "SampleScene" 3. Select the "Camera" in the Hierarchy paren... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object